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Old Mar 22, 2008, 10:00 AM // 10:00   #41
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Wammo isn't a class, it is a mentality. Taken from Draginvry's Dictionary, Third Edition:

Wammo (n.)
1. A character in an online roleplaying game who tries to be both a warrior and a monk at the same time.
2. Such a character who, having overextended their skills, is neither usefull as a warrior nor a monk.
3. A person who falsely believes they have enough defensive skills to tank, or enough offensive skills to deal damage, while simultaneously trying to do both.



As you can see, a W/P can easily be a "Wammo" by loading four different Motivation skills on their bar.
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Old Mar 23, 2008, 12:18 AM // 00:18   #42
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Originally Posted by Turtle222
omg where is power attack. wammos dont take sever artery, they are too pro so they take gash by itself
Power attack is a good attack skill, don't diss it.
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Old Mar 26, 2008, 10:24 AM // 10:24   #43
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Quote:
Originally Posted by Draginvry
Wammo isn't a class, it is a mentality. Taken from Draginvry's Dictionary, Third Edition:

Wammo (n.)
1. A character in an online roleplaying game who tries to be both a warrior and a monk at the same time.
2. Such a character who, having overextended their skills, is neither usefull as a warrior nor a monk.
3. A person who falsely believes they have enough defensive skills to tank, or enough offensive skills to deal damage, while simultaneously trying to do both.



As you can see, a W/P can easily be a "Wammo" by loading four different Motivation skills on their bar.
The wammo mentality idea is something I've been pushing for a while now. An example is just as you suggest with the Motivation sklls. I recently saw a warrior self-healing with Ether Feast in Alliance Battles. I didn't know whether to laugh or cry at the time. Then I remembered I was a Mesmer, so knocking down a spellcasting Warrior with Psychic Instability is full of lulz.

I've been trying to lead a few friends away from the path to Wammohood by encouraging adrenal attack skills, IASs and the like, and trying to steer them away from "tanking" skills and half-a-skillbar-worth of self-heals. Seems to be working well so far, so with the right guidance, newbie warriors can make the right choice.
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Old Mar 26, 2008, 10:31 PM // 22:31   #44
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Quote:
Originally Posted by Sir Tidus
Power attack is a good attack skill, don't diss it.
Power attack is decent only if you have nothing better to replace it with at the time you're using it. There are much much much better skills out there for the warrior.
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Old Mar 26, 2008, 11:24 PM // 23:24   #45
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Originally Posted by Yichi
Power attack is decent only if you have nothing better to replace it with at the time you're using it. There are much much much better skills out there for the warrior.
Um... not really. Like what? And don't say body blow, because I'd bring both body blow and power attack.
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Old Mar 26, 2008, 11:43 PM // 23:43   #46
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Originally Posted by Sir Tidus
Um... not really. Like what? And don't say body blow, because I'd bring both body blow and power attack.
3/4 of the entire axe line is a good place to start...
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Old Mar 27, 2008, 12:10 AM // 00:10   #47
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Originally Posted by Yichi
3/4 of the entire axe line is a good place to start...
I use sword, not axe.
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Old Mar 27, 2008, 12:15 AM // 00:15   #48
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Standing Slash > Power Attack, then.
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Old Mar 27, 2008, 12:20 AM // 00:20   #49
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Originally Posted by MisterB
Standing Slash > Power Attack, then.
Lol. Hey, it's me, remember? Come on, you should know by now. For me, Standing Slash < anything.
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Old Mar 27, 2008, 01:04 AM // 01:04   #50
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Power attack is a hammer skill. Everywhere else it's junk.
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Old Mar 28, 2008, 08:38 PM // 20:38   #51
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Quote:
Originally Posted by Draginvry
Wammo isn't a class, it is a mentality. Taken from Draginvry's Dictionary, Third Edition:

Wammo (n.)
1. A character in an online roleplaying game who tries to be both a warrior and a monk at the same time.
2. Such a character who, having overextended their skills, is neither usefull as a warrior nor a monk.
3. A person who falsely believes they have enough defensive skills to tank, or enough offensive skills to deal damage, while simultaneously trying to do both.



As you can see, a W/P can easily be a "Wammo" by loading four different Motivation skills on their bar.
You need to add another:

4. Gets the team killed because of rushing/pulling too many enemies or not following directions.
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Old Apr 25, 2008, 01:03 AM // 01:03   #52
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Wow! Lots of good advice for my wonderful new wammo.

OK- as a newbie, I thought a War/Mo combo would be good for a new person who would have to solo a lot. I was used to Final Fantasy, where to find a monk (white mage) type willing to trail after you and heal you was very rare. (I then became a white mage and became more pupular.)

But I hated being so weak! Whether you are called a monk or a mage, a healer type is just not very strong.

So when I start GW 2 weeks ago, I chose W/Mo for this reason. Then....at level 6 I realized we had these henchmen everywhere, just waiting to do my bidding. hee hee! Wherever I go, they seem to consider me the most important, and are constantly shifting their position in relationship to me. It has made me feel very important.

But now I am level 17...I lift my head to find no one will touch me for even a hunting group. SO I have only played with henchmen so far.

I did learn that I only ever need 2 healing skills, one to raise and one to heal a little. When I did this one quest (called something Wizards tower, in Kessex Peak, reward was 4000 xp), it came in very handy. A few of the enemy magic-types would target the healer henchman every time, and so I would just keep fighting, and then if I had time, I would back off, heal myself, then raise her and back off again, and then wait until she had raised everyone else.

And yes....sometimes I would just hang back and play the monk, because if 3 of 6 are gonna die, why does it hafta be me again? Then, when 3 of te 6 in my party are dead, and there are only a few really hurt mobs left, then I go in for the kill, all full of energy. Then I raise everyone.

I wouldnt do this tactic with a group of real players, but the henchmen never seemed to mind, they were always willing to reform a new group whenever I asked.

I do have one question for everyone...is there a way to tell what other skills other players have chosen? I have been able to tell their profession and their level, and thats about it. Where do you find this information?

And one other question...why bother worrying if their is a monk for your party when you can always chose a henchmen? Seems better than waiting for an hour for the right person to show up. (Thats what I didnt like about FF, the time it took to get a party started....then theres always a kid who has to go do his homework. LOL!)
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Old Apr 25, 2008, 04:39 AM // 04:39   #53
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Quote:
Originally Posted by Todoni
I do have one question for everyone...is there a way to tell what other skills other players have chosen? I have been able to tell their profession and their level, and thats about it. Where do you find this information?
Ctrl + Click your skillbar. Known as pinging your skills.

Quote:
And one other question...why bother worrying if their is a monk for your party when you can always chose a henchmen?
Henchmen often have bad skillbars and no energy management. There's no guarantee that a human monk will do better but they'll usually have better skillbars at least... or you can ping a decent bar for them to copy.
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Old Apr 25, 2008, 05:38 AM // 05:38   #54
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Why are we raising a month old thread?

@OP, people who think like that are noobs.

And generally, you'll usually have a healer with you, so running a heal is kind of pointless unless they are idiots. The safest skills you can have are probably Mending Touch and possibly a hardres. Anything else... is a bit dangerous. (not including farming)
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Old May 18, 2008, 06:22 AM // 06:22   #55
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Every strategy has its pros and cons. Wammos aren't so different, in my belief. Best thing they can do is support the team. The support is good, but in most wammo builds there isn't enough room for heavy damage spiking, which to some that's where a warrior shines when they do damage up to the roof, so that's a con. Some shun the construct of a warrior/monk supporter, there is the fact that the warrior will be hard to kill. They can sometimes be a pain, unless ganged up on. Since warriors have a high rate of armor and with the addition of healing into them they can be quite annoying to get rid of. If one is keen, that warrior can use its spells to help others as well, like with Word of Healing. They are supporters at best that can last for a decent long time.
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Old May 18, 2008, 07:35 AM // 07:35   #56
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The support isn't actually all that good because you just don't have the energy to spare. Moreover, if you do put in enough attribute points that the spells you use provides decent support, you heavily reduce your damage potential, which is the whole point of being a Warrior.

If you want to play support, play a profession that can support it. A Ritualist or Monk can do it better and can hybridise into damage better than a Warrior can hybridise into defensive support.
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Old May 18, 2008, 08:27 AM // 08:27   #57
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Even with that, the wammo could still be annoying to kill if there's a monk in the team. Although it does bring out the biggest weakness, which is little offense. The wall will eventually break and then it's over.
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Old May 18, 2008, 02:22 PM // 14:22   #58
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What is the point of being "annoying to kill" if that is all you are doing?

~A Leprechaun~
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Old May 19, 2008, 03:53 AM // 03:53   #59
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For the prick, just to be annoying to the opponent, I guess. The warrior in that combo might have it for the smiting skills. I've seen some use them. Like the elite signent that causes knockdown.
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Old May 19, 2008, 07:02 AM // 07:02   #60
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If a Warrior is using Smiting skills, that is a bad Warrior.
You would dish out more damage beating them up than casting some ugly signet with a 20 second recharge, wasting your elite.
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